Friday, 21 April 2017

FREEWAY FIGHTER #3

The variant covers for issue #3 of Ian Livingstone's FREEWAY FIGHTER have been released, and they are as awesome as you would expect - particularly because two of them focus on the villain of the story, who will be very familiar to fans of the original Freeway Fighter FF gamebook.

Art by series regulars Simon Coleby and Len O'Grady

Art by Ben Oliver

Art by Ben Willsher

Thursday, 20 April 2017

One month until the official launch of Ian Livingstone's FREEWAY FIGHTER at Forbidden Planet, London

One month today, on Saturday 20th May, you can join an all-star Fighting Fantasy Gamebooks line-up at the Forbidden Planet Megastore in London, for the launch of Titan Comics’ Ian Livingstone's Freeway Fighter: The Comic from 1:00-2:00pm!

Forbidden Planet are pleased to welcome Gamesmaster Ian Livingstone, artist Jim Burns, editor Jonathan Green, and creators Andi Ewington, Simon Coleby and Orlando Arocena, bringing us the first leg of a furious three-way road trip.

Celebrating 35 years in 2017, Fighting Fantasy brought together choice-driven storytelling with a dice-based role-playing system to create a world in which ‘YOU are the hero!’ The series sold over 18 million copies worldwide and has been translated into over 30 languages.

Freeway Fighters #1 (Forbidden Planet/Jetpack Burns Variant)

In the new comics series, an unknown virus has wiped out over 85% of the world’s human population. Former I-400 Driver Bella De La Rosa is one of the 15% – living every day as if it were her last. Now, eighteen months after the collapse of civilisation, faced with a new world order where violence and chaos rule the Freeway. She must hone her racing skills and survive any way she can! 

Stepping away from the usual mix of orcs and goblins, FREEWAY FIGHTER is a road trip like no other. Dare you take it? If yes, turn to paragraph 132!

Wednesday, 19 April 2017

Freeway Fighter in the Judge Dredd Megazine

On sale from today is Judge Dredd Megazine 383, which, in its regular 'New Comics' slot, has a four-page feature on Ian Livingstone's Freeway Fighter.



Creators Ian Livingstone, Andi Ewington and Simon Coleby are all interviewed, so if you want to get the inside track on the most anticipated Fighting Fighting comic of all time, pop into your local newsagent or order your copy today.


Saturday, 15 April 2017

First guests confirmed for Fighting Fantasy Fest 2

With 20 weeks to go until Fighting Fantasy Fest 2, it seems timely to announce some of the guests who have confirmed their attendance*.

Guests of Honour

Steve Jackson and Ian Livingstone will be in attendance at the event, talking about the Fighting Fantasy series, which will be celebrating its 35th anniversary at the even. Ian will also be signing his new book Port of Peril as well as the Freeway Fighter Comic.


Artists

Russ Nicholson - one of the artists that really helped define the look of the Fighting Fantasy world, Russ illustrated eight FF gamebooks, including the seminal The Warlock of Firetop Mountain. He also illustrated all of the FF novels, the young FF Goldhawk series, and two of the three original AFF books. More recently he contributed extra illustrations to Tin Man Games' adaptation of Warlock.

Alan Langford - the illustrator of six FF gamebooks, including Island of the Lizard King and Creature of Havoc, Fighting Fantasy Fest 2 will be Alan's first convention.

Tony Hough - the illustrator of four FF gamebooks, including Night Dragon and Bloodbones, Tony was also a guest at the first Fighting Fantasy Fest.

Jim Burns - the artist behind the covers of not one, but two different editions of Freeway Fighter. Jim's classic 'red corvette' cover has also been used as a cover variant for the Freeway Fighter Comic.


Authors

Peter Darvill-Evans - author of three FF gamebooks, including Beneath Nightmare Castle and Spectral Stalkers, Peter was responsible for starting Virgin Publishing's Doctor Who New Adventures line of tie-in novels, after the popular TV show went off air in 1989.

Jamie Thomson - co-author of three FF gamebooks, including Talisman of Death and Sword of the Samurai, Jamie was the winner of the Roald Dahl Funny Prize 2012 for the novel Dark Lord: The Teenage Years.

Jonathan Green - author of seven FF gamebooks and YOU ARE THE HERO - A History of Fighting Fantasy Gamebooks, Parts 1 and 2.


And that's not all! More guests will be confirmed in due course.

Don't forget to pick up your ticket for Fighting Fantasy Fest 2 today.


* Please note, all guest attendances are subject to health or other work commitments.

Friday, 14 April 2017

FREEWAY FIGHTER #2

Issue #2 of Ian Livingstone's FREEWAY FIGHTER is now available for pre-order, from Forbidden Planet or your local comic store. But no matter how you order it, you're going to need these pre-order codes:

Click to enlarge.

In other news, Issue #1 has been garnering a lot of interest, and praise, from the comics community. Here's what just a few reviewers have had to say about it:

"Ewington and Livingstone together have put together a first issue that feels familiar, but still very entertaining. Normally this world setting is fuelled by macho male leads with women acting in a subservient role. Their choice of Bella De La Rosa as the hero around which this series rotates is brilliant..." ~ Graphic Policy

"Driving fast, and doing it well, are the keys to survival and when crashes happen, they are spectacular. The combination of Coleby’s art and O’Grady’s colours bring that kind of world to life... In Freeway Fighter, Campbell’s job as letterer is pushed out into the forefront to give the high speed chases and resultant crashes a little extra impact." ~ Pullbox Reviews

"This fast paced comic deserves your attention, as the story immediately grips the reader and the art brings it all to life... If you’re looking for something away from the mainstream, pick up Freeway Fighter #1." ~ Heroes Direct

"If you’re a fan of the original “Fighting Fantasy” adventure books, this is a must read." ~ Ain't It Cool News


Friday, 7 April 2017

The Second Swordsman – ‘All at Sea!’

It's been a couple of weeks since Malcolm Garcia's last Second Swordsman post, but then it's been a busy couple of weeks for Fighting Fantasy, what with the announcement that the series is coming back with Scholastic UK, the announcement the Nomad Games are making Fighting Fantasy Legends, and the funding of the YOU ARE THE HERO Part 2 Kickstarter. But now he's back, and this time Malcolm is...


The Second Swordsman – ‘All at Sea!’

By Malcolm Garcia

After my previous, and universally unsuccessful, adventures across the cities, forests, and dungeons of Titan I decided to see if choosing every second option would lead me to glory on the open ocean. In Seas of Blood (written by Andrew Chapman) YOU face off against your nemesis in a pirate-captain-showdown to see who can get the most treasure in fifty days while terrorising the Inland Sea of Khul. While in Demons of the Deep (written by the American Steve Jackson) YOU are the intended victim of a different pirate captain who casts you overboard, not knowing you would discover the underwater city of Atlantis and plot your revenge.

By dutifully following the Second Swordsman process, I made a poor start in both Seas and Demons. In the race-against-the-clock that is Seas, I eschewed the traditional pirate business model of plundering all manner of vessels and, after leaving the city of Tak (whose reputation makes it somehow sound worse than Port Blacksand), I instead went and hid in the desert for three days. After I gave up waiting for a caravan that never came, I headed to sea, only to then decide that the best way to make some serious loot and win this competition was to go… gambling. These two decisions resulted in a big waste of time for very little treasure gained.

And in Demons, while I didn’t stupidly try to immediately return to the pirates who had pushed me overboard, I did start my adventure in Atlantis by declining to help the spirit of a sea captain, swimming away from a Grouper (which bit me anyway and cost me two STAMINA), ignoring a crown and a trapdoor in a mausoleum, and then not helping a dolphin while it was being attacked by a shark (which lost me one STAMINA and one LUCK). If there was ever a time that an adventurer did not deserve the epithet ‘You Are The Hero’, this was it. I also didn’t explore a sunken ship or seek out a Sea Dragon for help against the pirates. Indeed, throughout my whole adventure in Demons I never actually found out what I should be doing; a few people mentioned that black pearls were important, but I wouldn’t have known what to do with them even if I had any.

In Seas there was only the one occasion that the Second Swordsman process earned me some serious booty. Because you have a ship’s crew, you can take on entire towns and other enemies that would usually be too much for one adventurer to fight. This meant we were able to sack a small town and steal its treasure. But I only did this once (I’m not quite sure why fighting the gambling pirates in Calah didn’t become a crew fight) and never had the opportunity for a good old-fashioned ship-to-ship fight. For most of Seas I ignored opportunities to get some gold and win the contest with the rival pirates. I left the desert after only a few days, I didn’t push onwards to the Dead City, I decided not to hunt for ships, I didn’t explore the island of Roc after killing the Roc, and I turned down the opportunity to attack the fishing town of Kirkuk (isn’t that in Iraq?).

In Demons, choosing the second option got me into some perilous fights. A Sea Ogre took half my STAMINA to beat it and fighting the Lion Fish cost me eight STAMINA. I also fought the aforementioned Grouper, but that wasn’t very exciting. However both the Grouper and the Lion Fish attacked me while I tried to initially flee from them and I lost STAMINA as a penalty, without even testing my LUCK. The only time fleeing worked without being penalised was against the much slower, and probably tastier, Giant Crabs. While exploring Atlantis I also had to take on the Kraken and, with a SKILL of 10 and STAMINA of 30, this was the beast that killed me. Other than a dragon or demon, this must be one of the highest STAMINA scores in all of Titan and I think I’d have needed a SKILL of 12 (or an enchanted weapon) to stand even the slightest chance against it.

Other than the fight against the gambling four pirates, in Seas, the only other creature I fought was the Sith Orb. While I know that Titan is a place full of mystery and monsters, I genuinely did not expect to encounter such a monster in, what appeared to be, a quiet farming town. Whatever happened to the locals using some wild dogs, or even a bear to guard their treasure? And how did those townspeople even get their hands on a Sith Orb in the first place?

In Seas, choosing the second option every time meant I had to test my LUCK six times, and it was the final (and inevitable) unlucky roll of the dice that doomed my crew faster than you can say ‘iceberg ahead’. Conversely, in Demons, I never once had to test my luck. I probably could have done it in my epic battle against the Kraken, but I doubt it would have changed the outcome.

So, once again, the Second Swordsman has met with failure, my body left to drift at the bottom of the ocean, probably being picked to pieces by those Giant Crabs. Maybe next time I’ll stick to adventuring on dry land.


Thank you once again, to Malcolm, for his blog post, and don't forget to get in touch if you have any suggestions for items for the Official Fighting Fantasy blog via mail@fightingfantasy.com.

Monday, 3 April 2017

Nomad Games announces Fighting Fantasy Legends

Cheshire, England - March, 2017

Nomad Games will be combining their expertise in digital card games with interactive fiction this summer! The team are pleased to announce their newest license - Fighting Fantasy, in conjunction with legendary authors Steve Jackson and Ian Livingstone.


Fighting Fantasy Legends is a card-based role-playing-game set in the world of Fighting Fantasy. The game will feature three iconic books from the series – City of Thieves, The Warlock of Firetop Mountain and The Citadel of Chaos.

As the series reaches its 35th anniversary, Nomad Games is putting a new spin on these familiar adventures. The player will explore the continent of Allansia, collecting cards and powering up their dice. Tricky decisions lurk around every corner as the player advances through decks of cards themed to their location, including cities, dungeons and more.

“I am delighted that Nomad Games have developed Fighting Fantasy Legends. As fans of Fighting Fantasy, we know the Nomad team has gone the extra mile in making their game not only exciting, but as realistically authentic as possible. Exploring Port Blacksand, Firetop Mountain and the Citadel should be a delight for the fans of the books!” Ian Livingstone, co-creator Fighting Fantasy.


“We’re really excited to be adding the Fighting Fantasy License to our portfolio and can’t wait to share this new adventure with you all this summer.” Don Whiteford, MD, Nomad Games.

Fighting Fantasy Legends will be coming to Steam, iOS and Android later this year.




About Nomad Games

Nomad Games is an independent video games developer and publisher based in Lymm, Cheshire. It was formed in 2011 by a small team of veteran digital developers, with over 20 years of experience. The company has evolved from the team’s passion for digital gaming on PCs and mobile devices, and is expanding its business to offer publishing services to niche developers and license holders of table top games. The company is best known for its digital version of the classic Games Workshop board game Talisman, which has sold over a million units on PC, Mac, Android and iOS formats. For more information visit www.nomadgames.co.uk

Friday, 31 March 2017

YOU ARE THE HERO Part 2 has just 24 hours left to run - pledge your support today!

YOU ARE THE HERO Part 2 has just 24 hours to go on Kickstarter and is creeping ever closer towards its final stretch goal...


Backers who have pledged to receive physical copies of the book will already be receiving two bonus art prints and an MP3 download of Fighting Fantasy-inspired music, but if the next stretch goal is reached they will also receive a full-colour print of Leo Hartas's map of Allansia, as well as having their softback of YOU ARE THE HERO Part 2 become a hardback.


A new art add-on has also been announced. Add £120 to any other pledge (or select the Golden Fleece reward by itself) and you could be the proud owner of a canvas art print of Chris Achilleos's cover art for YOU ARE THE HERO Part 2.


So if you've been holding out, hoping that YOU ARE THE HERO Part 2 would be published as a hardback, don't delay - back the Kickstarter today!

Monday, 27 March 2017

Fighting Fantasy to relaunch in its 35th anniversary year!

It's the news Fighting Fantasy fans have been waiting for, but hardly daring to believe could actually happen, for a long time.

That's right, in its 35th anniversary year, Fighting Fantasy is coming back as the series relaunches for a new generation and with a new publisher!


Before gaming gripped the imagination of children worldwide, Fighting Fantasy was the bestselling fantasy brand that made the reader the hero of every story. In its 35th anniversary year, Scholastic UK is proud to announce the acquisition of Ian Livingstone and Steve Jackson’s classic series of adventure gamebooks which will be republished, repackaged and reignited for a new generation. Furthermore, Scholastic UK will publish a brand-new gamebook by Ian Livingstone, The Port of Peril, and future titles are planned.

Almost 20 million copies of Fighting Fantasy have sold worldwide in 32 languages and the series has a legion of high-profile fans, including Charlie Higson, who says: “Before there were video games, before kids could get lost in the labyrinth that is the Internet, before The Lord Of The Rings films, Game of Thrones and the reboot of Doctor Who turned everyone onto fantasy and sci-fi, there were the Fighting Fantasy books. A new way of telling stories and in many ways the birth of modern gaming, these books captured the imagination of a generation of kids – and locked them in the Deathtrap Dungeons. It’s great to think that a new generation of kids are going to be similarly captivated.”

With appeal for fans of high-octane fantasy brands from Percy Jackson to Assassin’s Creed, Fighting Fantasy gamebooks also spark ever-more important skills of problem-solving, critical thinking and creativity. Scholastic UK’s launch campaign will be focused on reaching new readers whilst also celebrating the 35th anniversary with the passionate existing fan base.

Ian Livingstone says: “Fighting Fantasy has survived the test of time, and I’m thrilled that Scholastic are re-imagining our gamebook series for a new generation of fans. Starting with five classic titles, including The Warlock of Firetop Mountain, I hope readers will have enough SKILL and STAMINA to survive the challenges of The Port of Peril, my brand-new adventure.”

Steve Jackson says: “It was 35 years ago that the first Fighting Fantasy gamebook appeared in UK bookshops and readers became heroes as they explored the caverns of Firetop Mountain. And now, after all those years, it is particularly exciting for FF to be embarking on a new publishing partnership with Scholastic, the world’s largest children’s books publisher. May their Stamina never Fail!”

Lauren Fortune, Editorial Director at Scholastic UK, says: “A whole generation of children grew up reading the Fighting Fantasy series in the 1980s and 1990s, often reluctant readers for whom this was an important gateway into books. There is so much here to appeal to today’s young readers: the best monsters, the chance to create your own pathway through the story, the empowering, compelling set-up that in the Fighting Fantasy world, YOU are the hero. As a huge fan of these books from childhood, I couldn’t be prouder to be republishing them this year.”

In August 2017, Scholastic UK will publish The Port of Peril, the new gamebook by Ian Livingstone, along with five classic titles, including The Warlock of Firetop Mountain. A further tranche of titles will publish in spring 2018.


Wednesday, 22 March 2017

Ian Livingstone's FREEWAY FIGHTER #2

We are delighted to be able to give loyal FF fans a preview of Ben Oliver's cover art for Issue #2 of Ian Livingstone's FREEWAY FIGHTER, which goes on sale on 14th June 2017.

Are you going to argue with her?

Issue #2 comes with another two more cover variants, including one by series' artist Simon Coleby...

Staring Death in the face!

... and another by Simon Myers.


To subscribe to Ian Livingstone's FREEWAY FIGHTER at a 'special price' you need to do so by the end of today, Wednesday 22nd March 2017, here.

IAN LIVINGSTONE'S FREEWAY FIGHTER #2
Part 2 (of 4) 

Writer: Andi Ewington 
Artist: Simon Coleby 
FC - 32pp - $3.99 - On sale: June 14, 2017 

New story based on the cult-favorite series of game books. 

Written by Andi Ewington (Ex Mortis, Sunflower) and illustrated by Simon Coleby (Judge Dredd, The Royals). 

Cover A: Ben Oliver 
Cover B: Simon Coleby 
Cover C: Simon Myers 

Sunday, 19 March 2017

From Fighting Fantasy to the Witcher

Last week Ian Livingstone was a guest of London Book and Screen Week where he took part in a panel entitled 'From Fighting Fantasy to the Witcher: How Narrative Design in Gaming Enhances Storytelling'.

After the panel Ian was interviewed, an interview which you can watch here for yourself.


Friday, 17 March 2017

Happy St Patrick's Day!

As it is St Patrick's Day on your plane of existence, I thought it timely to warn you about the Leprechauns of Titan.

As any adventurer in the lands of Allansia, Khul and the Old World will tell you, Leprechauns are tricky and capricious individuals and so you should always be on your guard in the presence of one of these diminutive followers of Logaan the Trickster.

Remember O'Seamus in The Citadel of Chaos?


Or these fellows from Deathtrap Dungeon?


Or Muldoon from Shaggradd's Hives of Peril (as related in Fighting Fantasy - The Introductory Role-Playing Game) or even Finnegan O'Dinnegan from The Riddling Reaver?

Whilst not being intrinsically evil themselves, it is not unknown for them to lead unwary travellers into potentially perilous situations for nothing more than their own amusement.

So take care this St Patrick's Day evening, Leprechauns are particularly likely to have their fun with brave adventurers who have maybe had one too many flagons of Cloud Ale, and if you do end up in a horse's drinking trough with your breeches round your ankles, don't say I didn't warn you...

The Second Swordsman – ‘Beware Blacksand!’

A few weeks ago we presented the second in Malcolm Garcia's series of Second Swordsman blog posts. Well he's back, and what with the collector's edition of City of Thieves currently funding on Indiegogo, and Ian Livingstone revisiting the port later this year in his new gamebook, it is rather appropriate that Malcolm's new piece is entitled...


The Second Swordsman – ‘Beware Blacksand!’

By Malcolm Garcia

With the possible exception of Fang’s Deathtrap Dungeon, there is unlikely to be a place in all of Titan as infamous as Port Blacksand. Nestled on the western coast of Allansia, astride the Catfish River, Port Blacksand is mentioned in several Fighting Fantasy adventures, usually in unflattering terms. But for two of the books, Port Blacksand is the main place where you, the adventurer, will spend much of your time attempting to complete your quest (while trying to avoid being killed or becoming ensnared).


In City of Thieves Port Blacksand is where you seek out the wizard Nicodemus for his advice, and thereafter you rummage through the city searching for the various objects on Nicodemus’s shopping list. In Midnight Rogue you are a wannabe thief and the port is yours to explore as you attempt to discover the hiding place of the gem known as the ‘Eye of the Basilisk’; finding it is essential if you want to be welcomed into the Port’s Guild of Thieves, for which you have apparently spent several years in training.

So, did the Second Swordsman process result in success in either of these quests?

No.

Again.

However, as has happened in a few of my adventures, consistently choosing the second option made my journey last a surprisingly long time. Also on the positive side is that at the end of both City and Midnight my character was still alive, and not a meal for a creature, or variously crushed, impaled or poisoned by a trap. However I was burdened, respectively, with the heavy shame of letting down the people of Silverton and failing to join the Thieves' Guild. In City I managed to meet Nicodemus (for a man hiding away from folks, he was easy to find) and escaped the city guard, but once outside the city walls I realised I’d failed to gather any of the special items I needed to defeat Zanbar Bone. And in Midnight I did manage to find some information about where the Eye of the Basilisk was hidden during my skulking across the city, but I didn’t gather enough clues and so failed. (Can anybody else figure out how the Guild of Thieves has so many members when the entry test is so difficult?)

In both City and Midnight I had the enjoyable feeling of exploring a large city, rather than crawling through a dungeon or lurking in the corridors of a castle. Despite this, City pushes you constantly forward, giving opportunities to visit various places of interest along the way but with no possibility of going back and exploring streets you haven’t already walked along; which is never the best environment for the Second Swordsman method. On the surface Midnight doesn’t have the same pacing and you’re given the option of sneaking around and visiting places right across the city, in a non-linear manner. But, once you’ve been to an area, you cannot return later – you must gather whatever you need in the one visit and then go somewhere else. Though there are some welcome, if rare, occasions when, if you ignore an option the first time, you’ll later be given the option to do so again.

In City, the Second Swordsman process made for an inauspicious start – the first thing I did upon arriving in Port Blacksand was to flee from one of the city guards. I then chose to ignore both a herbalist and a tavern, surely staples of any adventure. After pelting eggs at a man in the stocks, I then ignored a clairvoyant (although if they were any good they would have known I’d do that) and I ignored a house with skulls painted on the door, but there may well have been ne’er-do-wells in there - this is the City of Thieves after all!

I also ignored a warty man, some other men fighting, a manhole cover, a beggar, a beguiling alleyway, a candle maker and a silver smith. I even ignored the opportunity to check out a pirate ship – as good as any place to find the mysterious items I needed for my quest. While some of these would have undoubtedly led to hostile encounters, not investigating any of them made me less hopeful I’d find what I needed to defeat Zanbar Bone. I did take a break from ignoring things for just long enough to return a convicted murderer into the hands of the city guards, but I then ignored some, almost certainly, interesting gardens (the City of Thieves would never have uninteresting plant life).

In Midnight, the Second Swordsman process did not have the same ignoring effect; maybe because it’s one of the later books in the series and the choices had, by then, evolved beyond the basic ‘do’ or ‘don’t do’. Constantly choosing the second option didn’t make me do anything dangerously stupid – even though I did explore some places that I wouldn’t usually have chosen – and it helped me gain the skill to hide, defeat a gargoyle, and find the aforementioned clue about the location of the precious gem.

Midnight has been the first book I’ve attempted using the Second Swordsman process that has required me to select various skills before starting and I found this a welcome addition. Even though I had to choose every second one available, I found what I selected to be generally very useful. When compared to The Citadel of Chaos (where I burned through my levitation spells in short order but never used some others I had chosen) the process of having an ability for the duration of the book was enjoyable. As was the possibility of gaining extra skills.

Unlike Caverns of the Snow Witch and Trial of Champions, neither City nor Midnight confronted me at an early stage with any especially difficult enemies. In City my only fight was with the most apt of enemies – a pair of thieves. And in Midnight, in a serious case of collateral damage, I made short work of the poor guard and footpad (why aren’t they members of the guild?) who got in the way of me passing my exam.

For now though, I’ll shuffle off into the wilderness of Allansia, head held low in shame but always seeking out the next adventure for the Second Swordsman.


Thanks again, to Malcolm, for his blog post, and don't forget to get in touch if you have any suggestions for item for the Official Fighting Fantasy blog via mail@fightingfantasy.com.

Sunday, 12 March 2017

YOU ARE THE HERO Part 2

The Kickstarter to fund YOU ARE THE HERO Part 2 - the sequel to 2014's YOU ARE THE HERO - is already well underway, having launched at 1:00pm on Saturday 11th March 2017, and funded at just after 10:00am on Sunday 12th March!



If you would like to back the project yourself, which will see Jonathan Green continue to chronicle the history of the world's premier gamebook series, then a £10 pledge will get you an eBook, a £20 pledge will get you a physical copy of the book, and a £250 pledge will win you a place at Balthus Dire's banqueting table in the Black Tower, along with the Masters of Firetop Mountain themselves, Steve Jackson and Ian Livingstone!




Having already funded, the Kickstarter is heading towards its first stretch goal, to have legendary FF cover artist paint a brand new cover for YOU ARE THE HERO Part 2!

So you know what to do...


Friday, 10 March 2017

City of Thieves Collector's Edition

The Games Collector has licensed Ian Livingstone's City of Thieves to produce a unique collector's edition of this classic Fighting Fantasy gamebook. Experience the adventure as never before with this sumptuously presented, limited edition hardback, featuring handcrafted interactive elements and brand new illustrations by Brazilian artist and designer Daielyn Cris.

This new edition of City of Thieves is full colour, handmade, hand-stitched and includes multiple 3D components. Each copy is effectively a one-off.





There are all sorts of rewards on offer, from poster sets and art prints, through to signed hardbacks and even one reward that comes in a unique hand carved wooden casket.

The recipient of this very special Zanbar Bone Edition hardback will not only receive the book in a calf-skin Solander box, laid on luxurious crushed blood-red velvet bedding within a hand-crafted free standing wooden casket made from 300-year old oak, featuring an inlaid laser-engraved brass clasp, Ian Livingstone will also write a unique personal message inside the book as well as sign it.


It also comes with two gold-plated D6 dice, stored in a pouch, an Adventure Sheet, and an exquisite Montblanc pencil, included in a separate storage box. Bound in calf-skin leather and with gilt-edged pages, this astonishing edition will be delivered by Ian Livingstone himself, at a top London restaurant, and the recipient will then enjoy a meal with the author and The Games Collector team.

To find out more about the project and pledge your support, please visit the Indiegogo project page.

Meanwhile, you can hear Ian Livingstone talk about the events that led to him originally writing the book here:


Saturday, 4 March 2017

Ian Livingstone's FREEWAY FIGHTER: The Comic signing at Forbidden Planet

Join an all-star Fighting Fantasy Gamebooks line-up at Forbidden Planet, launching Titan Comics’ Ian Livingstone's Freeway Fighter: The Comic on Saturday 20th May from 1:00-2:00pm!

Forbidden Planet are pleased to welcome Gamesmaster Ian Livingstone, artist Jim Burns, editor Jonathan Green, and creators Andi Ewington, Simon Coleby and Orlando Arocena, bringing us the first leg of a furious three-way road trip.

Celebrating 35 years in 2017, Fighting Fantasy brought together choice-driven storytelling with a dice-based role-playing system to create a world in which ‘YOU are the hero!’ The series sold over 18 million copies worldwide and has been translated into over 30 languages.


In the new comics series, an unknown virus has wiped out over 85% of the world’s human population. Former I-400 Driver Bella De La Rosa is one of the 15% – living every day as if it were her last. Now, eighteen months after the collapse of civilisation, faced with a new world order where violence and chaos rule the Freeway. She must hone her racing skills and survive any way she can! 

Stepping away from the usual mix of orcs and goblins, FREEWAY FIGHTER is a road trip like no other. Dare you take it? If yes, turn to paragraph 132!

Friday, 3 March 2017

Restore your SKILL to its Initial level!

On 1st March, Ian Livingstone posted the following on Twitter:


If you've yet to tweet Ian your #FFinitials it's not too late - the random draw will be made later today, and anyone who has taken part has an equal chance of winning!

It's not the first time Ian Livingstone has used social media to include fans of Fighting Fantasy in an adventure gamebook. In 2012, two FF fans ended up making cameo appearances in Bloodof the Zombies, after retweeting Ian's initial tweet. They were Labour MP Tom Watson, and author, actor, comedian and television producer Charlie Higson!

So if you win this competition you'll be in good company, and your initials will be immortalised in print for posterity, and in a Fighting Fantasy gamebook no less!

Thursday, 2 March 2017

Fighting Fantasy Fest 2 - Tickets on sale now!

Six months from today, on Saturday 2nd September 2017, a host of dedicated Fighting Fantasy fans will gather at the University of West London, in Ealing, to mark the 35th anniversary of the publication of The Warlock of Firetop Mountain by Steve Jackson and Ian Livingstone. And you could be there too!

Tickets are now on sale for Fighting Fantasy Fest 2, via the official Fighting Fantasy website here.


We are working very hard to make sure that FFF2 is similar enough to FFF1 that those who didn't manage to go last time (back in 2014) get to experience something of the same vibe, whilst also making sure that it is different enough that those who did go last time don't find themselves sitting in on talks they have heard before.

So expect new talks, new guests, new game demos, new traders, and new friends to be made, on Saturday 2nd September 2017, at Fighting Fantasy Fest 2!