The variant covers for issue #3 of Ian Livingstone's FREEWAY FIGHTER have been released, and they are as awesome as you would expect - particularly because two of them focus on the villain of the story, who will be very familiar to fans of the original Freeway Fighter FF gamebook.
Art by series regulars Simon Coleby and Len O'Grady
Forbidden Planet are pleased to welcome Gamesmaster Ian Livingstone, artist Jim Burns, editor Jonathan Green, and creators Andi Ewington, Simon Coleby and Orlando Arocena, bringing us the first leg of a furious three-way road trip.
Celebrating 35 years in 2017, Fighting Fantasy brought together choice-driven storytelling with a dice-based role-playing system to create a world in which ‘YOU are the hero!’ The series sold over 18 million copies worldwide and has been translated into over 30 languages.
Freeway Fighters #1 (Forbidden Planet/Jetpack Burns Variant) In the new comics series, an unknown virus has wiped out over 85% of the world’s human population. Former I-400 Driver Bella De La Rosa is one of the 15% – living every day as if it were her last. Now, eighteen months after the collapse of civilisation, faced with a new world order where violence and chaos rule the Freeway. She must hone her racing skills and survive any way she can!
Stepping away from the usual mix of orcs and goblins, FREEWAY FIGHTER is a road trip like no other. Dare you take it? If yes, turn to paragraph 132!
Creators Ian Livingstone, Andi Ewington and Simon Coleby are all interviewed, so if you want to get the inside track on the most anticipated Fighting Fighting comic of all time, pop into your local newsagent or order your copy today.
With 20 weeks to go until Fighting Fantasy Fest 2, it seems timely to announce some of the guests who have confirmed their attendance*.
Guests of Honour Steve Jackson and Ian Livingstone will be in attendance at the event, talking about the Fighting Fantasy series, which will be celebrating its 35th anniversary at the even. Ian will also be signing his new book Port of Perilas well as the Freeway Fighter Comic.
Artists Russ Nicholson - one of the artists that really helped define the look of the Fighting Fantasy world, Russ illustrated eight FF gamebooks, including the seminal The Warlock of Firetop Mountain. He also illustrated all of the FF novels, the young FF Goldhawk series, and two of the three original AFF books. More recently he contributed extra illustrations to Tin Man Games' adaptation of Warlock.
Alan Langford - the illustrator of six FF gamebooks, including Island of the Lizard King and Creature of Havoc, Fighting Fantasy Fest 2 will be Alan's first convention.
Tony Hough - the illustrator of four FF gamebooks, including Night Dragon and Bloodbones, Tony was also a guest at the first Fighting Fantasy Fest.
Jim Burns - the artist behind the covers of not one, but two different editions of Freeway Fighter. Jim's classic 'red corvette' cover has also been used as a cover variant for the Freeway Fighter Comic.
Peter Darvill-Evans - author of three FF gamebooks, including Beneath Nightmare Castle and Spectral Stalkers, Peter was responsible for starting Virgin Publishing's Doctor Who New Adventures line of tie-in novels, after the popular TV show went off air in 1989.
Jamie Thomson - co-author of three FF gamebooks, including Talisman of Death and Sword of the Samurai, Jamie was the winner of the Roald Dahl Funny Prize 2012 for the novel Dark Lord: The Teenage Years.
Jonathan Green - author of seven FF gamebooks and YOU ARE THE HERO - A History of Fighting Fantasy Gamebooks, Parts 1 and 2.
And that's not all! More guests will be confirmed in due course.
In other news, Issue #1 has been garnering a lot of interest, and praise, from the comics community. Here's what just a few reviewers have had to say about it:
"Ewington and Livingstone together have put together a first issue that feels familiar, but still very entertaining. Normally this world setting is fuelled by macho male leads with women acting in a subservient role. Their choice of Bella De La Rosa as the hero around which this series rotates is brilliant..." ~ Graphic Policy
"Driving fast, and doing it well, are the keys to survival and when crashes happen, they are spectacular. The combination of Coleby’s art and O’Grady’s colours bring that kind of world to life... In Freeway Fighter, Campbell’s job as letterer is pushed out into the forefront to give the high speed chases and resultant crashes a little extra impact." ~ Pullbox Reviews "This fast paced comic deserves your attention, as the story immediately grips the reader and the art brings it all to life... If you’re looking for something away from the mainstream, pick up Freeway Fighter #1." ~ Heroes Direct
"If you’re a fan of the original “Fighting Fantasy” adventure books, this is a must read." ~ Ain't It Cool News
After my previous, and universally unsuccessful,
adventures across the cities, forests, and dungeons of Titan I decided to see
if choosing every second option would lead me to glory on the open ocean. In Seas of Blood (written by Andrew
Chapman) YOU face off against your nemesis in a pirate-captain-showdown to see
who can get the most treasure in fifty days while terrorising the Inland Sea of
Khul. While in Demons of the Deep (written
by the American Steve Jackson) YOU are the intended victim of a different
pirate captain who casts you overboard, not knowing you would discover the
underwater city of Atlantis and plot your revenge.
By dutifully following the Second Swordsman process, I made a poor
start in both Seas and Demons. In the race-against-the-clock that
is Seas, I eschewed the traditional
pirate business model of plundering all manner of vessels and, after leaving
the city of Tak (whose reputation makes it somehow sound worse than Port
Blacksand), I instead went and hid in the desert for three days. After I gave
up waiting for a caravan that never came, I headed to sea, only to then decide
that the best way to make some serious loot and win this competition was to go… gambling.
These two decisions resulted in a big waste of time for very little treasure
And in Demons, while I didn’t stupidly try to immediately return to the pirates who had pushed
me overboard, I did start my adventure in Atlantis by declining to help the
spirit of a sea captain, swimming away from a Grouper (which bit me anyway and cost
me two STAMINA), ignoring a crown and a trapdoor in a mausoleum, and then not
helping a dolphin while it was being attacked by a shark (which lost me one
STAMINA and one LUCK). If there was ever a time that an adventurer did not deserve
the epithet ‘You Are The Hero’, this was it. I also didn’t explore a sunken
ship or seek out a Sea Dragon for help against the pirates. Indeed, throughout
my whole adventure in Demons I never
actually found out what I should be doing; a few people mentioned that black
pearls were important, but I wouldn’t have known what to do with them even if I
there was only the one occasion that the Second
Swordsman process earned me some serious booty. Because you have a ship’s
crew, you can take on entire towns and other enemies that would usually be too
much for one adventurer to fight. This meant we were able to sack a small town
and steal its treasure. But I only did this once (I’m not quite sure why
fighting the gambling pirates in Calah didn’t become a crew fight) and never had
the opportunity for a good old-fashioned ship-to-ship fight. For most of Seas I ignored opportunities to get some
gold and win the contest with the rival pirates. I left the desert after only a
few days, I didn’t push onwards to the Dead City, I decided not to hunt for
ships, I didn’t explore the island of Roc after killing the Roc, and I turned down
the opportunity to attack the fishing town of Kirkuk (isn’t that in Iraq?).
In Demons, choosing the second option got me into some perilous fights. A Sea Ogre took
half my STAMINA to beat it and fighting the Lion Fish cost me eight STAMINA. I
also fought the aforementioned Grouper, but that wasn’t very exciting. However
both the Grouper and the Lion Fish attacked me while I tried to initially flee from
them and I lost STAMINA as a penalty, without even testing my LUCK. The only
time fleeing worked without being penalisedwas against
the much slower, and probably tastier, Giant Crabs. While exploring Atlantis I
also had to take on the Kraken and, with a SKILL of 10 and STAMINA of 30, this
was the beast that killed me. Other than a dragon or demon, this must be one of
the highest STAMINA scores in all of Titan and I think I’d have needed a SKILL
of 12 (or an enchanted weapon) to stand even the slightest chance against it.
Other than the fight against the gambling four
pirates, in Seas, the only other
creature I fought was the Sith Orb. While I know that Titan is a place full of
mystery and monsters, I genuinely did not expect to encounter such a monster
in, what appeared to be, a quiet farming town. Whatever happened to the locals using
some wild dogs, or even a bear to guard their treasure? And how did those townspeople
even get their hands on a Sith Orb in the first place?
In Seas, choosing the second option every time meant I had to test my LUCK six times,
and it was the final (and inevitable) unlucky roll of the dice that doomed my
crew faster than you can say ‘iceberg ahead’. Conversely, in Demons, I never once had to test my
luck. I probably could have done it in my epic battle against the Kraken, but I
doubt it would have changed the outcome.
So, once again, the Second Swordsman has met with failure, my body left to drift at the
bottom of the ocean, probably being picked to pieces by those Giant Crabs.
Maybe next time I’ll stick to adventuring on dry land.
Thank you once again, to Malcolm, for his blog post, and don't forget to get in touch if you have any suggestions for items for the Official Fighting Fantasy blog via firstname.lastname@example.org.
Nomad Games will be combining their expertise in digital card games with interactive fiction this summer! The team are pleased to announce their newest license - Fighting Fantasy, in conjunction with legendary authors Steve Jackson and Ian Livingstone.
Fighting Fantasy Legends is a card-based role-playing-game set in the world of Fighting Fantasy. The game will feature three iconic books from the series – City of Thieves, The Warlock of Firetop Mountain and The Citadel of Chaos.
As the series reaches its 35th anniversary, Nomad Games is putting a new spin on these familiar adventures. The player will explore the continent of Allansia, collecting cards and powering up their dice. Tricky decisions lurk around every corner as the player advances through decks of cards themed to their location, including cities, dungeons and more.
“I am delighted that Nomad Games have developed Fighting Fantasy Legends. As fans of Fighting Fantasy, we know the Nomad team has gone the extra mile in making their game not only exciting, but as realistically authentic as possible. Exploring Port Blacksand, Firetop Mountain and the Citadel should be a delight for the fans of the books!” Ian Livingstone, co-creator Fighting Fantasy.
“We’re really excited to be adding the Fighting Fantasy License to our portfolio and can’t wait to share this new adventure with you all this summer.” Don Whiteford, MD, Nomad Games.
Fighting Fantasy Legends will be coming to Steam, iOS and Android later this year.
About Nomad Games
Nomad Games is an independent video games developer and publisher based in Lymm, Cheshire. It was formed in 2011 by a small team of veteran digital developers, with over 20 years of experience. The company has evolved from the team’s passion for digital gaming on PCs and mobile devices, and is expanding its business to offer publishing services to niche developers and license holders of table top games. The company is best known for its digital version of the classic Games Workshop board game Talisman, which has sold over a million units on PC, Mac, Android and iOS formats.
For more information visit www.nomadgames.co.uk